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 LDMud - Default branch
Section: Unix

 

Added: Sun, Mar 14th 2004 10:39 UTC (4 years, 8 months ago) Updated: Sun, Oct 21st 2007 07:45 UTC (1 year, 1 month ago)


About:
LDMUD is an LP-class MUD engine, meaning it is object-oriented, with all object clases stored in unique files. The engine runs compiled bytecode to manipulate those objects, and the underlying simulated processor is a stack machine. It is a 3rd-generation LP-class MUD, being derived from Amylaar, which in turn was derived from the original LPMud. The game has no limitations on the nature of the game space other than the limits of your coding.

Author:
Lars Düning <lars |at| bearnip |dot| com> [contact developer]

Rating:
8.60/10.00 (4 votes)

Homepage:
http://www.bearnip.com/lars/proj/ldmud.html
Tar/GZ:
http://www.bearnip.com/lars/proj/ldmud-dev.html
Changelog:
http://www.bearnip.com/lars/proj/ldmud-dev-hist.html
OS X package:
http://www.bearnip.com/lars/proj/ldmud-dev.html

Trove categories: [change]
[License]  OSI Approved :: BSD License (original)

Dependencies: [change]
No dependencies filed

 
Project admins: [change]
» imipak (Owner)

» Rating: 8.60/10.00 (Rank N/A)
» Vitality: 0.01% (Rank 3557)
» Popularity: 0.85% (Rank 6960)

project statsdownload stats
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   Record hits: 12,564
   URL hits: 3,573
   Subscribers: 16

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 Branches

Branch Version Last release License URLs
Default 3.3.715 21-Oct-2007 BSD License (original) Homepage Tar/GZ Changelog



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