Branches
Articles referencing this project
Comments
[»]
Best of the Best
by popski - Jan 9th 2007 10:14:32
Blender is not only the first and only fully integrated 3D
graphics creation suite allowing modeling, animation, rendering,
post-production, realtime interactive 3D, game creation and playback with
cross-platform compatibility, but it's also global phenomena in many
ways! On short: The best open source software ever!!
[reply]
[top]
[»]
Blender dependencies
by MUFTI - Jan 2nd 2006 07:55:20
http://www.blender.org/cms/Getting_Dependencies.135.0.html
As of januar 2006 the dependencies are:
Python 2.3: www.python.org
libjpeg: www.ijg.org
libpng: www.libpng.org/pub/png/
zlib: www.gzip.org/zlib/
OpenAL: www.openal.org (for Linux/Windows)
SDL: www.libsdl.org (for OpenAL)
Quicktime: developer.apple.com/quicktime/
ODE: opende.sourceforge.net (also available from blender/extern/ode!)
Blender ODE implementation not currently maintainted
[reply]
[top]
[»]
Blender 2.40 has been released
by MUFTI - Jan 2nd 2006 07:46:07
Blender 2.40 has been released in december 2005
[reply]
[top]
[»]
Use for animating
by dunamin - Sep 17th 2005 12:28:32
This is very impressive software. 3D animation is a very complicated
technology and this software did a wonderful job encapsulating all the
minor details.
I like how it can import .wings files and .3ds files all into one scene.
This is the perfect environment for putting together a sophisticated 3D
animation. I especially like the options of creating a variety video files
as the final output.
I would suggest using Wings3D to create any complicated subjects to
animate. Together, these products are as good as any professional product
that I've used.
[reply]
[top]
[»]
Huh?
by rudedog - Nov 30th 2002 08:42:01
What an uncomprehensible mess. Starting from the homepage (which makes
chaos look organized) to the uncompilable source which includes zilch
documentation and some lovely hardwired Makefiles.
Wonder what the dependencies are?
I guess you just have to look at the source:
All 784 .h files and...
All 289 .c files and...
All 335 .cpp files and...
All 107 .py files and...
All 1 .java file and...
All 160 Makefiles and...
All 0 .doc files...
Other than that it's great!
Licensing is pretty well covered. There's that...
It's no wonder NaN sold it so cheap. They were laughing all the way to the
bank.
Ain't opensource wonderful?
[reply]
[top]
[»]
Re: Huh?
by Seth W. Klein - Feb 12th 2003 08:09:25
> What an uncomprehensible mess. Starting
> from the homepage (which makes chaos
> look organized) to the uncompilable
> source which includes zilch
> documentation and some lovely hardwired
> Makefiles.
>
> Wonder what the dependencies are?
> I guess you just have to look at the
> source:
>
> All 784 .h files and...
>
> [....]
Since 2.26 was released on February 11 that (not unnecessarily
constructive) comment is no longer accurate. I just finished compiling
Blender 2.26 using the configure script as explained in the documentation.
Compilation was uneventful and the result runs although it is still beta
quality. I don't know enough about Blender to test it more thoroughly. This
is on PPC, not x86, too.
[reply]
[top]
[»]
Aaah!
by EvilIdler - Oct 14th 2002 07:11:49
Well, I downloaded the latest available binaries
*yesterday*, and of course the source gets released
the day after my weekly download binge ;)
This is very cool. I'm currently trying to learn how
to do things (anything!) in Blender to make some
graphics for a game-related project. If I dare, I can
start fiddling with the source to "fix" things now :)
[reply]
[top]
|